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Old Nov 11, 2005, 01:39 PM // 13:39   #1
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Default petetion against the nov 10th update

http://new.petitiononline.com/gw101105/petition.html

i feel this is one of the greatest mistakes anet have ever made
so i want to show them how unhappy we r, please spread this on n get this horrible patch fixed asap

lets see if they really do care about the community

thanks
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Old Nov 11, 2005, 01:40 PM // 13:40   #2
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/unsigned
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Old Nov 11, 2005, 02:09 PM // 14:09   #3
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This update ruins the game, and will only cause people not to buy the expansion pack.
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Old Nov 11, 2005, 02:18 PM // 14:18   #4
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Think of a new way to farm, quit ya *****in.

Anet doesn't want you to farm and made it clear time and time again. It isn't the purpose of the game.
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Old Nov 11, 2005, 02:32 PM // 14:32   #5
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Sorry to be the dummy here but can someone in simple terms explain to me what exactly the update did cause i must have missed it?
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Old Nov 11, 2005, 02:34 PM // 14:34   #6
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since it is a game u should be able to do what u want. All the ppl that think its a good update just dont have monks or eles. No they have f.e a ranger to do trapper groups of 4. Now nerf that too. And btw .. ppl whine in every game .. and this is a forum. Its not only for saying good stuff. So bring ur shit to sum1 who cares.
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Old Nov 11, 2005, 02:37 PM // 14:37   #7
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Quote:
Originally Posted by Gotcha
since it is a game u should be able to do what u want. All the ppl that think its a good update just dont have monks or eles. No they have f.e a ranger to do trapper groups of 4. Now nerf that too. And btw .. ppl whine in every game .. and this is a forum. Its not only for saying good stuff. So bring ur shit to sum1 who cares.
or they r rich, n have no worries about getting cash
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Old Nov 11, 2005, 02:39 PM // 14:39   #8
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Well I'm not the most experienced player around seeing how I only have a lvl 14 E/Me and a lvl 8 W/R but I don't really see how the patch ruined the game. Maybe the farming nerf which someone mentioned might damage the game to some perspective but I find that the NPC AI modification is a good idea in keep the feel of the game.

I find the appeal of GW compared to other MMO's is how important strategy is during PvP/PvE... I've only recently found out how important positioning is during battle. Anyways, it just makes sense that a mob would jump out of an AoE's radius... I mean my E/Me would only spam AoE and I could solo my way through pretty much anything doing so, it just requires a bit of tweaking to your build.
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Old Nov 11, 2005, 02:39 PM // 14:39   #9
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well the thing i want to change is the monsters to not act like a bunch of wussy's when it comes to aoe i mean even the smallest non effective will have em scattering around like a bunch of headless chickens i think they should only do this to the mass damage aoe
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Old Nov 11, 2005, 02:41 PM // 14:41   #10
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My 55 monk does just as well as it always has in Augury Rock. Just because you can not think outside the box and create your own skillset, don't waste your time complaining to people who really don't care.

And to Spaz, the update made it so monsters flee when there is an Area of Effect skill in place. Like Balthazars Aura (popular farming skill) is on a person, the monsters won't stand next to that person any more, they will flee to avoid the danger.
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Old Nov 11, 2005, 02:42 PM // 14:42   #11
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Quote:
Originally Posted by Elena
well the thing i want to change is the monsters to not act like a bunch of wussy's when it comes to aoe i mean even the smallest non effective will have em scattering around like a bunch of headless chickens i think they should only do this to the mass damage aoe
I take back what I said in my previous reply. Although I think the AI is good I do agree that it has made mobs a bunch of cowards. I mean I was trying to get some Charr hides last night and I was surrounded by warriors so I cast "erruption" and they all ran off... Ends up they'd never get near me because of it... I don't see how a melee dependant mob would get an advantage from running away from a range/aoe opponent.

I think the idea of the patch is good, but they still need to modify it to make their npc's even smarter.
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Old Nov 11, 2005, 02:42 PM // 14:42   #12
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/unsigned

sorry, I'm not going to complain about improvements to the AI just because it makes mindless echo nuking a little harder.
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Old Nov 11, 2005, 02:45 PM // 14:45   #13
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/singed


Quote:
sorry, I'm not going to complain about improvements to the AI just because it makes mindless echo nuking a little harder.
NOT harder but next to useless and a danger to "MOST" teams, really what purpose does it serve now.

And the new A.i is as dumb as anything.

(and making the dobbleganger EASIER FFS).
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Old Nov 11, 2005, 02:45 PM // 14:45   #14
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Default Duh

Sorry now that I have read what the updates are I dont see a problem. The only thing I see that couls effect farming is the fact that the enemies stop chasing after so long. I also would like to say to some of the other replies that farming us part of what makes the game fun for some, just so they know any character they create will have anything they need sitting in storage or for collectings sake. That being said thankyou to the developers for continually updating the game and even though i support farming this update is fine by me
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Old Nov 11, 2005, 03:04 PM // 15:04   #15
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Quote:
NOT harder but next to useless
To me it just seems people can't seem to think of ways to work around no longer being able to just dump a meteor shower on the enemy. I agree that _maybe_ the fact they actually run as soon as the casting has begun is a little harsh, but not when meteors are actually falling from the sky.

I see a new use for water magic - reminds me of the ice imps in the southern shiverpeaks - deep freeze, then maelstrom - and you can't simply run out of the aoe maelstrom because you're so slow. Wow even the artificial intelligence back then is smart enough to pull that trick off.

Fire magic still has it's uses of separating balled up groups, and if in the end it does prove to be a bit shit, it may well get a boost, much like water magic did, though I can't imagine them making the mobs retarded again so that players with similar skills to them can aimlessly nuke the crap out of them.

And if this update means that the poor wamo looking for 1 prot monk 1 healing monk and 2 echo nukers needs more than just these classes I see this as a good thing.

I'm sort of hoping that the casters are made a bit more intelligent to make mesmers a bit more demanded.

On farming I don't really support or oppose it - I like to get nice equipment too, I just like to do it in a proper team most the time... I think the update was reasonable, just like I'd think it would be reasonable if they made mountain trolls not so stupid to start attacking me if I have Mark of Protection or Bonetti's Defense up.

And on the doppelganger, I think most would agree it wasn't really required
It wasn't so much a stupid update as it was pointless in my opinion
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Old Nov 11, 2005, 03:19 PM // 15:19   #16
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yesitsrob

QUOTE ME IN FULL PLEASE.

"MOST" teams, is what i said.

What i mean is that MOST teams will simply not want fire AOE spells as they are more of a danger than help unless prepared.

And really why take them now when they are not as good as others?

i hope that explains it better

(edit, what i mean by a danger is that the mobs will break of your tanks, and then re-apply their targets to "probably" some casters)
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Old Nov 11, 2005, 03:19 PM // 15:19   #17
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From the threads I have seen so far, seems like the only real complainers are those who don't really know how to modify their strategies or look towards other skills to use in their primary and secondary professions, and who believe this game is won by pure power (be it tanking or nuking) rather than any kind of tactic or strategy.

If Anet via the update has caused any of these people to change their playing style or just leave, hurray for Anet!
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Old Nov 11, 2005, 03:21 PM // 15:21   #18
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learn how to play

/unsigned

Quote:
Originally Posted by Elendar Valar
prehapps pvp won't be quite such a shock to people now, when firestorm turns out not to be uber
Quote:
Originally Posted by Stamps
stfu. start use your brain, insead of random aoe spamage
Quote:
Originally Posted by Stealth Rider
make me.

heres a thought, create youre own damn build instead of echo nuking. damn the intelligence of people is just astonishing. use your damn brains. heres a thought, maybe water magic slows? or maybe frozen burst/flame jets? but no, right when your moronic echo nuker is nerfed you go and complain about how eles are useless. just do us all a favor and make some W/Mos and head into CA for a few months, will ya?
Quote:
Originally Posted by Alter Haudegen
Oh no! Mobs got brains now!

I love Anet.
Quote:
Originally Posted by Dumeka
First of all the one who made this petition should take away the "All Guild Wars Members/Players" or whatever from his petition site!

You can't speak for everyone since the most of us have a other opinion of this matter!

I for myself don't mind about the patch at all!
I wante to see more intelligence given to the enemies and the henchies and this day finally came (Tnx ANet! )!

As about those who are whining the whole line:

- You should try out different skills aswell
- Improved AI is a good thing and if your so precious skills doesn't work that good anymore try to use them in other situations or combine them different than before to make them work!
- There are more good fire skills that do aoe damage and will still work well!
- Fleeing PvE enemies are like the fleeing enemies in PvP, if you are able to get those, then you can still get the others too!

[COLOR="Blue"]Lets put there a Example:[/COLOR]

Situation critical in a pve battle with A LOT of enemies and you are about to die and lose the mission even you are almost at the end!

Idea? Use Firestorm, some bad injured Enemies die, the others flee and your party is safe to run away and regen for a while! Worthless? Not at all! Valuable!

Except of course if you wanna die and spend another two hours on the same mission. :P :boggled:
Quote:
Originally Posted by Ceres
omg! The game is ruined! Henchmen are actually smatter & the monsters don't just stand there when it's raining fire. They're actually now officially more intelligent than your average random arena player.

What's next? They won't just kill themselves with spells when you put backfire on them? omgz0r! I'd have to just kill myself at that point.
Quote:
Originally Posted by -Loki-
Tip - owning a new set of armour does not make the game more fun. It's a goal, but if you find the method of getting it boring, you aren't going to have any more fun when you get it. The AI, like SpaceFreak said, has killed the ability for 2 elementalists for echo meteor shower. Start using tactics.
Quote:
Originally Posted by SpaceFreak
Stop complaining, this is just to get all the noobs that dont know how to target call to start using spike damage again so that people wont just spam firestorm.
Quote:
Originally Posted by Elendar Valar
its called guild wars not mob wars for a reason
try pvp
Quote:
Originally Posted by Arothorn
Anet has said repeatedly they don't mind farmers.

For emphasis:

Anet has said repeatedly they don't mind farmers.


MAYBE did it EVER occur to you, that they did this simply to make the AI a little more realistic? I don't know about you, but personally I allways thought monsters standing under AoE was pretty damned stupid. Not to mention it made high level areas like Fissure STUPIDLY easy.

So again, I'm truly deeply sorry your no longer awesome leetsauce, but you really will have to get over it. Anything that puts the challenge back into the PvE of this game is good in my book.
Quote:
Originally Posted by Narrina
THEY DIDNT NERF ANYTHING
they didnt nerf aoe, they made the opponents smarter
Quote:
Originally Posted by NoodleBoy
You have to really be dumb if you think this game is hard because monsters wont stand in your aoes (ps. anyone think all this crying on guru is funny?)
Quote:
Originally Posted by Asia Skyly
I am with you. I dont understand what the big deal is. A one dimensional AoE Farmer might be screwed, but any decent player will be able to cope. Burning (degen) now becomes a more integral part of your arsenal if you are a pyro. Slowing spells increase in usefulness and the warriors can finally use their attacks when someone flees!! About time. I took my pyro out for a spin and it worked just fine. Sure things do not sit under the meteor shower all day waiting to die, but when they are running away from you they are NOT attacking you. That is an added bonus

Last edited by c h a v e z; Nov 11, 2005 at 04:21 PM // 16:21..
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Old Nov 11, 2005, 03:24 PM // 15:24   #19
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Quote:
learn how to play
learn to read.

its not about how to play, its about making AOE spells pretty much redundunt.

Yes they still have their uses, but mostly they are redundunt. (EDIT, unless your an UW farmer in which case they still work :/ )

TRIPLE EDIT / DOH

Quote:
Gaile,

Hi! What can we do about the henchie elementalists(Cynn, and Orion) who use AOE skills like firestorm? Can we add some more diversity to their skill list since they will scatter mobs whenever they cast the AOE spells?
so when you say learn how to play..........

Last edited by aron searle; Nov 11, 2005 at 03:27 PM // 15:27..
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Old Nov 11, 2005, 03:29 PM // 15:29   #20
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Quote:
Originally Posted by aron searle
learn to read.

its not about how to play, its about making AOE spells pretty much redundunt.

Yes they still have their uses, but mostly they are redundunt. (EDIT, unless your an UW farmer in which case they still work :/ )

TRIPLE EDIT / DOH



so when you say learn how to play..........

If you think the game is seriously that hard now that monsters wont stand in your aoes maybe you should just uninstall.

ps. How do you play pvp btw?
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